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Sep 15 2009

The Incredible Hulk is enough to make anyone angry

Published by dan_doll at 1:54 pm under Wii Edit This

Wow. You know the line, “You won’t like me when I’m angry!”? More like, “You won’t like me - period.”

Without checking, Sega’s Incredible Hulk (I tried it on Nintendo Wii) had to have been rushed out to coincide with the release of the film, because after just a few minutes with this title, it’s obvious that it belongs in the big proverbial pile of sucky, movie-licensed shovelware.

The Incredible Hulk
With some clever PhotoShopping, this might say The Incredible Suck. But I’m not that crass.

If Ubisoft’s King Kong shows us that big movie monsters can fare well on home consoles, The Incredible Hulk helps us forget it. In this title, you’re the titular green guy, only the camera pulls back too far, making you look small and taking you out of the action.

Then you set about spamming the punch button to quietly dispatch of enemies and obstacles with little impact or oomph. In vast warehouses, on city streets and high up on rooftops, you can pick objects up and throw them offensively, but it’s mostly a forgettable experience trapped in blocky 3D environments that look decidedly last-gen.

Worse, it’s hard to judge how far or high the Hulk can jump, and when you have to go exploring a sea of same-looking building tops and ledges before finding a route that brings you to the next randomly placed checkpoint, things get even more tiresome - particularly if you misjudge a leap and fall to the pavement where you must begin again.

Explore. Punch. Jump. Punch. Eject.

This is one licensed game that’s painful to play, and it’s tough to relive it for this writing, but I do this as a service for anyone thinking about picking up The Incredible Hulk for Nintendo Wii from a bargan bin. Save your cash.

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